﻿using System;
using System.Windows.Input;

namespace WickedFlame.VecDraw.VecApp
{
    public class HistoryCommands
    {
        static HistoryCommands()
        {
            CombineLayersCommand = new RoutedUICommand(
                "Combine Layers", "CombineLayers", typeof(HistoryCommands));

            LayerDownCommand = new RoutedUICommand(
                "Combine Layers", "CombineLayers", typeof(HistoryCommands));

            LayerUpCommand = new RoutedUICommand(
                "Combine Layers", "CombineLayers", typeof(HistoryCommands));

			AddCommand = new RoutedUICommand(
				"Combine Layers", "CombineLayers", typeof(HistoryCommands));

            DeleteCommand = new RoutedUICommand(
                "Combine Layers", "CombineLayers", typeof(HistoryCommands));
        }

        public static RoutedUICommand CombineLayersCommand { get; private set; }

        public static RoutedUICommand LayerDownCommand { get; private set; }

        public static RoutedUICommand LayerUpCommand { get; private set; }

		public static RoutedUICommand AddCommand { get; private set; }

        public static RoutedUICommand DeleteCommand { get; private set; }
    }
}
